Caroline Zero


Platform: PC

Genre: Survival Horror

Released in 2017


  • A proof of concept for a survival horror in a near future scenario, mixing 2D and 3D elements
  • In the game, the player controls two characters, one with the keyboard and one with the mouse. The girl is controlled with the keyboard and can physically interact with objects, while the hacker is controlled with the mouse and can interface with the computers to manipulate objects from a distance.
  • In this project my role was to design the gameplay of both the girl and the hacker, create the story scenario and writing the narrative, plan the level layout and help with the implementation on the player character’s actions and enemy AI.