Platform: Mobile (Android)
Genre: Hypercasual
Released in 2015
- A hypercasual game inspired by Simon Says, combined with a cute, comic book art style.
- We used this game to help train new members of the team into game development
- The goal of the game is to gain points by memorizing the order of the enemies, which increase and speed up every turn.
- In this game I was responsible for coordinating the team, in addition to game design and programming roles.


